For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
Fallout 4 siding with the institute rewards.
The institute makes a small appearance in fallout 3 in the form of two of their members during the replicated man and the cit is mentioned in fallout.
The only differences are who you can do quests for after the end clip.
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If you sided with the institute they ll remain a travel destination and you ll be able to complete the side quests for any remaining faction that you don t destroy.
You won t lose any quest rewards by siding with the bos although you lose out on being able to buy synth relay grenades after the game is over and the opportunity to kill maxson and take his stuff.
There are no slides and nothing else every other story has its own ending you re free to explore the world afterward.
Eventually you will recieve a.
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Afterwards he will give you a quest which you must complete.
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That s all of the endings for fallout 4.
To simplify it as much as possible you are always.
In fact the only quest reward here you can t get if you side with the institute in the end is a t60 jumpjet which you can build yourself.
Surely the institute gives you some badass science weapon or something and not just synth relay grenades.
There are no rewards to speak of for siding with any of the factions.
And the institute you get a power armor paint job which fittingly is in the traditional institute white and red.
Probably the best reward comes from this ending but you have to kill off both the railroad and the brotherhood of steel.
In fallout 4 the institute makes a full appearance as one of the major factions in the game.